| "They live in a world based on rules" tells Morpheus to | | | | Damage Spell, or perhaps a Melee attack. Whatever |
| Neo. A statement has never been truer for that of | | | | the combination, understand this; PvP is a big Math |
| gamers; some rise above the rules or fundamentals of | | | | equation/ IF then Statement wrapped in graphics. |
| the game, while others sit idly by, accepting the game | | | | Once you understand that if you DOT (A) someone, |
| mechanics and virtual world at face value. When one | | | | they will do (B) cure. When someone begins to cast a |
| begins to question the world, in this case virtual world, | | | | spell on you, you must condition your body and mind to |
| they live in, you begin to see there are ways to | | | | immediately cast your counter spell without hesitation. |
| become better, faster, and smarter, than the program | | | | A player that doesn't understand delayed damage |
| ever truly intentioned. Are you ready to free your mind | | | | stacking with direct damage will never truly become a |
| and become the PvP Lord you were meant to be? | | | | PvPer and always fall victim to a more seasoned |
| Take the Red Pill with me now. | | | | comboer. |
| The game you play is not of much importance but the | | | | So you now realize you need those fast combinations, |
| principles to follow are timeless. Keep in mind we are | | | | some dealing large amounts of damage, but your |
| not playing for fun as the end goal, we are playing to | | | | fingers aren't fast enough. This is where setting up |
| win, but the fun will come indirectly from being the best. | | | | Macros comes in to play. The newbies of the world |
| With feelings set aside, choose the best "skill based" | | | | will rely on the rules that are preset; they will not realize |
| PvPer the video game has to offer. Usually melee or | | | | you can setup multiple hotkeys to trigger other |
| warrior types (Dexers) aren't the best since their world | | | | hotkeys. Utilizing the F1-F12 keys, plus the buttons on a |
| is based on rules. You must pick a skill based class | | | | mouse, one can instantly call upon the correct answer |
| that takes time to refine; this can be either a pure | | | | to the Math equation that is PvP. |
| caster, or some form of hybrid. The point here is | | | | Now at this point you can maneuver around flawlessly |
| knowing all the strengths and weaknesses of yourself | | | | in your environment and you have a great |
| and your opponent. | | | | understanding of spell combinations and delays. The |
| To master and manipulate the PvP you must have a | | | | next step is to develop muscle memory. Through |
| great understanding of the physical world around you. | | | | repetitive use muscle memory will allow you to make |
| Once you understand how to move to avoid hits, | | | | the correct decision and hit the correct hotkey every |
| whether side to side, up and down, or left and right | | | | time through repetition. Here, and only at this step can |
| rapidly, you can successfully dodge more attacks. In 3d | | | | you begin dueling others, preferably friends or guild |
| games this becomes even more effective as time | | | | mates, to fine tune your reaction time. |
| spatial relations rely most on reaction time and those | | | | At first you will be clumsy, you will forget your hotkeys, |
| that understand when and why a hit will land. | | | | you will forget to heal, you will forget combinations, and |
| After you mastered the physical movement, | | | | yes you will lose to the less talented warrior. But their |
| understanding combinations is the next step. You must | | | | world is based on rules, and once you rise above |
| approach your game as if it were Mortal Kombat. | | | | these rules the next warrior that runs at you with his |
| Even though you might not be jump kicking you still are | | | | sword and shield will have you jumping around laughing |
| unconsciously utilizing combinations, whether they are | | | | as you nuke, combo, and strike your way to the WIN. |
| good or bad. If a player has casted a DOT (Damage | | | | Enjoy dry looting his equipment based character and |
| Over Time) spell, chances are the opponent will | | | | proceed to the next computer programmed bound |
| attempt to cure it. This leaves him open for a Direct | | | | victim. |